With Soulcalibur II, the development team chose her as their favorite character from the previous title. Several ideas also considered giving her an eyepatch or a mask covering the right side of her face, with her missing eye locked in a look of "revenge", however they decided to instead streamline her appearance and outfit for the sake of rendering her character in game. As things progressed they wanted to emphasize her as sexy but also highly mobile with a mysterious air, feeling the bondage-themed attire helped convey this image. After a few concepts of a male ninja, they instead switched towards a female "queen" design. In the very early planning stages of Soulcalibur, Ivy was originally conceived as "ninja girl/woman", something that was attributed to certain developers who were fans of the " young girl moe aesthetic. ĭuring development many alternatives for Ivy's design were considered, including a male ninja, a mummy, and a little girl, while the weapon remained constant, varying only in size. During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development. As with all the characters, after her appearance and movement were fleshed out by a concept artist, her character was rendered as a 3D model by a design team that worked solely on her, and then animated mostly by Naotake Hirata using motion capture to create her in-game movements, with Yasushi Shibue designing the animations for her throws, and several animations created without the use of motion capture for positions difficult for the actors. Her design and concept were then built to revolve around it by designers Aya Takemura and Takuji Kawano, starting with gender, then physical measurements, and lastly background details. Critical reception of her sexuality varies, with some saying the character's oversexualization is unnecessary, while others have argued that it is an essential aspect of her character design and has allowed for her to be more recognizable.Īs a character introduced in Soulcalibur, Ivy's signature weapon, a "snake sword" designed to be unique amongst the other weapons in the game, was selected before other elements of the character. Since her introduction, Ivy has been noted by critics for her sex appeal. She is often referred to as the series' poster girl. Ivy is considered one of the most prominent characters in the series as well as one of its mainstays, having appeared in every installment since Soulcalibur. After an attack by Cervantes results in the loss of her soul, Ivy uses a temporary artificial one to keep herself alive, and continues after the blade. Desiring to destroy the sword, she creates a segmented, animated blade-whip, only to become Soul Edge's pawn and learn that it intends to use her as its next host. In the game, she is the illegitimate daughter of undead pirate Cervantes de Leon who was raised by a noble family until her father became obsessed with the cursed sword, Soul Edge, leading to his death and later her mother's.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |